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Gaming

Feature: “You Do Feel A Little Intimidated” – BROKENCIGS Discuss Being Scooped On Their Game Concept & NYC’s Dev Scene

ZamPointBy ZamPointJanuary 30, 2026Updated:January 30, 2026No Comments12 Mins Read
The Hilltop Funeral
Image: BROKENCIGS

The Hilltop Funeral Image: BROKENCIGS

Behind each sport is an untold story, and The Hilltop Funeral isn’t any exception. From adjusting to distant collaboration to having their total sport idea scooped, the group at BROKENCIGS has gone by way of no scarcity of hardships in creating their diabolical co-op coffin provider.

The Hilltop Funeral, which is at present accessible in early entry on Steam, sees two gamers piloting pallbearers carrying a corpse in a coffin to a funeral residence. Tricky ranges and puzzles require tight coordination to beat whereas maintaining the lifeless ragdoll physique in its open casket. This gameplay is paired with a Tim Burton-esque artwork type, goofy dialogue teeming with darkish humour, and a shocking story the builders are maintaining tight-lipped about till the sport’s correct launch.

After letting us in on information that the sport will obtain Switch and Switch 2 variations, we sat down with director Luke Li and lead developer Cindy Fan to study extra concerning the sport, their journey, and the realities of recent-day indie sport improvement.


Nintendo Life (Tim Rattray): This could be the first time readers are listening to about BROKENCIGS and its video games. Who are you and your studio?

BROKENCIGSLuke (left), Cindy (second from left), and the group at GDC — Image: BROKENCIGS

Luke Li: I’m Luke, the director and lead sport designer on The Hilltop Funeral, and we’re BROKENCIGS. We’re a New York-based indie sport studio based two years in the past. We create video games based mostly on our ardour and what we prefer to replicate our group of various people.

Cindy Fan: Hi, I’m Cindy, the lead developer and a designer. First of all, Luke, we shaped our firm three years in the past, as a result of it’s now 2026.

Luke: Oh rattling, it’s already been three years?

Cindy: It’s scary to consider.

It’s fascinating that you just famous your New York roots, because it’s not a metropolis that always comes up in talks of sport improvement. Why select to maneuver there from China to develop your video games?

Luke: For indie builders in New York, individuals are extra centered on engaged on one thing they really feel they will categorical themselves with. I’ve all the time felt that working by yourself sport meant that you just’re utilizing it as a medium to say what you need to say, expressing your personal creativity and concepts.

I’m not saying Chinese indie builders will not be doing that as a result of I don’t know a complete lot of them, however with the video games [they’re submitting to] publishers, it appears like loads of the time individuals are simply attempting to make one thing that’s going to explode. And they preserve doing that again and again, attempting to make one thing that’s in a preferred style and seeing if all of it works, as a substitute of constructing the sport they need to do.

With us, coming from China to work on indie video games in America, the writer [Wise Games] believed we might completely mix our tradition, identities, and backgrounds as Chinese individuals with our expertise doing sport improvement in New York, leading to one thing even higher.

Cindy: Where I reside in Florida, there are few sport developer occasions [unlike the many found in New York City]. Once you permit New York City, you realise how treasured they had been to you.

The Hilltop Funeral Image: BROKENCIGS

That transfer occurred throughout the improvement of The Hilltop Funeral, proper? How did you adapt to distant work?

Cindy: Back after I first moved to Florida, I felt loads of strain being the one group member not in New York. It was again after we first shaped the studio, and I had this sense of, “Maybe they will kick me out.” I moved to Florida as a result of one, the hire in New York is simply too costly, and two, my accomplice is right here learning at college. I had zero mates and felt that strain of considering I would get kicked out, so for the primary few months it was actually exhausting.

We have this factor after we’re working the place we’ve got particular person Discord voice channels that we keep in whereas working. So, you possibly can hop into one other individual’s channel to talk with them. Once we figured that out, it felt fairly just like being in individual the place I might flip round and discuss to Luke. Now that we’re used to that workflow, it’s change into a lot simpler — for me, no less than — to adapt to distant work.

Luke: Yeah, it’s all interconnected right here. There are so many occasions taking place by Playcrafting, GUMBO, Wonderville, and others. Slowly, you realise that it’s a small however large circle of sport builders in New York, because you meet somebody at a random gaming occasion and discover out additionally they go to this different factor you additionally attend typically. It feels good to be part of this group, whether or not it’s Indie Game Dev Night or Game Devs of Color Expo. Every time we go to those occasions, it feels such as you’re a part of it instantly and that actually makes us really feel like we’re making the precise option to be engaged on our dream video games and pushing ourselves ahead in a metropolis that’s stuffed with so many gifted individuals, sources, and alternatives.

When we based BROKENCIGS, it was really useful that we must always discovered it in Delaware due to tax incentives. We had been like, “That makes sense, but having your studio in New York, that’s so much cooler.” We are a New York studio, and it feels higher [to be based here]. It seems we made the precise determination as a result of with out doing that, we might have missed out on so many alternatives that help New York-based groups solely. We had been actually honoured to attend Tokyo Game Show with Empire State Development.

The Hilltop Funeral Image: BROKENCIGS

Let’s discuss concerning the sport. How did its improvement come about?

Luke: [Our friend] Sam, Hailey — certainly one of our artists — and I did a small mission again at school that was very physics-based mostly. It was kind of just like what we’ve got proper now. What occurred was that firstly of final yr after we had been engaged on Inkression, which is our ‘primary’ sport, we had been very centered on looking for it a writer. During that point, we thought it’d be good to take slightly breather and work on one thing that’s decrease strain. We had been feeling loads of strain with Inkression as a result of the story may be very severe, so we thought, let’s give attention to one thing that’s extra goofy, silly, humorous, and smaller in scope.

So, we acquired in contact with Sam and informed him, “Hey, we had this idea back in the day and we want to restart it and turn it into an actual thing. Would you like to work on this together?” He gladly agreed.

Right, the sport is a collaboration between two studios, yours and Sam’s [Fumigawa Studios]. This appears difficult given that almost all group members now work remotely.

Luke: There’s one thing extremely encouraging about working with individuals outdoors our fast group. They inject new character and perception into the mission, opening doorways we’d not have seen in any other case. Of course, the problem is discovering the precise steadiness. Every studio has its personal priorities, and it is our accountability to handle that partnership with empathy. It’s about discovering that candy spot the place the sport prospers, however nobody — on both facet — burns out.

One of the best obstacles you confronted within the improvement of The Hilltop Funeral was having the concept scooped by a couple of different video games.

Luke: It’s actually humorous as a result of we had the concept, and for years we didn’t contact on it. The second we determined to begin making it, we began seeing all these related video games, like one the place you carry a sleepy king. There was this one sport that’s precisely like ours in that you just’re carrying a lifeless physique inside a coffin, however the gameplay may be very totally different.

Playcrafting “Indie Game Dev Night”Luke (proper) and Isamu (‘Sam’) Nakagawa (second from proper) from Fumigawa Studios speaking with former Avalanche developer Hamish Young (left) — Image: Tim Rattray

It’s humorous as a result of the second you see a sport that’s similar to the one you’re engaged on that you just thought was unique, you do really feel slightly intimidated. But we went to play all these video games, and it turned out every’s gameplay was considerably totally different. At least, our sport is modern within the gameplay choices it provides the gamers. In loads of these different video games — and it’s going to sound like I’m speaking s**t — it’s much more about platforming as a substitute of balancing [the coffin]. Our sport is a platformer, however the secret’s that you need to raise the 4 corners of the coffin and steadiness the corpse inside.

Cindy: And we even have the dialogue.

Luke: It provides flavour. The two characters have a very fascinating dynamic which has been the important thing spotlight to many, many [early access] gamers. They may complain concerning the degree being too exhausting or the corpse being too floaty, however all of them just like the little dialogues these two characters have alongside the way in which. It’s very becoming for the vibe and artwork type we’re attempting to go for.

Cindy, what’s it concerning the dialogue that stands out to you?

Cindy: It’s considerably just like Getting Over It with Bennett Foddy the place once you fail, he says one thing provocative or kinda silly. You tone down the frustration by having humorous dialogue. The dialogue additionally exhibits up once you’re enjoying, not simply once you fail. Because — and never in a nasty manner — the sport is form of repetitive because you’re attempting to do the identical job again and again, having that dialogue actually provides to the enjoyable.

Also, when translating the sport to Chinese, there are some jokes that solely work in English. So, I would like to switch them with Chinese jokes with the same vibe.

The Hilltop FuneralThe Hilltop Funeral Images: BROKENCIGS

The sport is being developed for PC first, however with the Switch model in thoughts. Are there any challenges you’re anticipating in porting The Hilltop Funeral to Switch?

Cindy: One factor I’m slightly anxious about is the side ratio. Our artists are actually impressed by outdated motion pictures, so they need the sport to be in 4:3. This was compelled onto gamers in older variations, however then we realized that loads of gamers—together with streamers—needed to play in 16:9. I really feel like we can’t do 4:3 on Switch as a result of it’s already a small display [in handheld mode].

I feel some builders do have totally different-sized UI fonts for taking part in in handheld versus docked, in order that’s one thing we additionally want to contemplate, particularly if we’re going to do one thing like [a race mode we’re working on] the place there are going to be eight gamers on-display competing with one another.

Something I need to do is utilizing the Joy-Con’s movement controls to raise the coffin. That could be difficult as effectively, since I do know that’s more durable to govern than simply urgent the set off buttons.

To me, the sport feels prefer it’s designed for sofa co-op with Joy-Con.

Luke: Yeah. A lot of the time when engaged on this sport, I used to be fascinated about school days when my mates and I sat on my sofa utilizing a brilliant small monitor to play Overcooked, Super Smash Bros., and different co-op video games on Switch. So, I can nonetheless image individuals sitting there, enjoying this collectively, attempting to steadiness and carry the corpse by way of a degree. On a pc, it’s more durable to get individuals sitting collectively for native co-op.

Will there be any variations between the Switch 1 and a pair of variations? And when do you anticipate the sport releasing?

Luke: Aside from a graphics and determination improve [on Switch 2], we must see if the Switch model is ready to help the eight-participant mode. It could possibly be taxing on the {hardware}, as our maps for these are quite a bit greater than the traditional modes. The primary modes will all be there on Switch, although.

We’re trying to launch the total 1.0 launch [on PC] later this yr, with the Switch port taking place within the first half of subsequent yr.

The Hilltop Funeral Image: BROKENCIGS

To log out, let’s ask the burning query: what’s your favorite Switch sport?

Cindy: My favorite Switch video games must be the 2 Legend of Zeldas! I feel I spent greater than 600 hours on each. I actually love the atmosphere design and the way the video games utilise gamers’ curiosity and information them to particular places on the map the place occasions and quests occur. That feeling of discovery may be very inspiring to me as a sport designer.

Luke: It’s exhausting to choose a single favorite when my school years had been outlined by the chaos of Mario Kart and Smash in my tiny lounge. But Animal Crossing will all the time maintain a particular place in my coronary heart. It gave us a world to inhabit collectively throughout the pandemic, providing an area to hang around and discover pleasure when the bodily world felt so far-off.


Thank you to Cindy and Luke for taking the time to talk with us.

They additionally needed us to let Nintendo Life readers know that additionally they plan to convey their marquee sport Inkression — which makes use of tattoo artwork to discover the tales of a dying gentrified neighbourhood — to the Switch. A demo for that sport is on the market on Steam.

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