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Gaming

Splatoon 3 Ver. 11.0.0 Update Launches This Week, Here Are The Full Patch Notes

ZamPointBy ZamPointJanuary 27, 2026Updated:January 27, 2026No Comments10 Mins Read
Splatoon 3
Image: Nintendo

Splatoon 3 Image: Nintendo

Update [Tue 27th Jan 2026, 11:45am]: After being teased earlier this month, Nintendo has at present lifted the lid on every thing arriving in Splatoon 3 within the ver. 11.0.0 replace, and revealed that it will launch on twenty ninth January.

While the unique tease mentioned that we must always count on some steadiness modifications and maybe some tweaks to battle-related programs, we weren’t anticipating fairly as large of a replace because the patch notes have revealed.

Ver. 11.0.0 introduces a brand new ‘Flow Aura’ mechanic to battles, the place those that splat a number of opponents in a row will produce a burst of ink round them and get a lift to their stats within the course of. The state solely lasts for 30 seconds, however when you splat extra opponents in that point, you possibly can lengthen the time even additional.

There’s additionally a brand new well being bar that may seem above Inklings’ heads, so you possibly can see how lengthy they’re going to keep standing, a trickier hit field for enemies in swimming state, tweaks to Stealth Jump timing and extra. The full patch notes had been shared on the Nintendo Support web site, and we’ve got gathered them collectively so that you can try under:

Splatoon 3 Ver. 11.0.0 (Releasing twenty ninth Jan 2026)

Changes to Multiplayer

  • Players will now achieve a Flow Aura after they do properly in battle, corresponding to after they defeat opponents consecutively inside a brief time period.
    • The Flow Aura lasts for a brief period of time.
    • While a participant’s Flow Aura persists, its period might be prolonged barely at any time when they defeat an opponent or their teammates defeat an opponent they broken.
    • When a participant beneficial properties a Flow Aura or extends the period of their Flow Aura, the bottom at that participant’s toes might be inked with their color.
    • While a Flow Aura persists, the Run Speed Up, Swim Speed Up, Ink Resistance Up and Intensify Action skills might be utilized.
    • Continuously getting assists along with your allies or inking territory throughout battles will make it extra more likely to achieve a Flow Aura when defeating opponents.
  • When an ally or opponent has taken harm, that participant’s approximate remaining well being will now be displayed.
    • Opponents’ remaining well being will show for about three seconds instantly after taking harm.
    • When the primary a part of an opponent’s physique isn’t seen, corresponding to when they’re behind terrain or swimming in ink, their remaining well being is not going to show.
      • When issues like Thermal Ink or the Point Sensor are revealing an opponent’s place, their remaining well being will show even when the participant can’t see them.
  • Slightly decreased the collision detection dimension for gamers in swim kind to make it more durable for opponents’ assaults to hit.
  • Expanded the collision detection dimension for every most important weapon’s assaults to make it simpler to hit opponents with assaults. Also made it in order that the shorter the weapon’s shot flight distance, the higher the rise to the collision detection dimension might be.
  • When making an attempt to leap an extended distance with Super Jump whereas the Stealth Jump capacity is supplied, elevated the time required to make the bounce by as much as one second relying on the space.
    • When leaping from close to the participant’s base to elements farther in, or vice versa, this can enhance the bounce time based mostly on the space.
    • The enhance is utilized to the time spent flying via the air. This is not going to change the time spent on the bottom getting ready for the Super Jump.
  • Adjusted the scale of the circle indicating the explosion radius for the Reefslider to the radius of the world that offers 220.0 harm as an alternative of to the radius inked.
  • Specifications for some most important weapons have modified.
    Weapon Change Details
    L-3 Nozzlenose
    L-3 Nozzlenose D
    Glitterz L-3 Nozzlenose
    • Increased the pace of photographs by roughly 24% with out altering the flight distance.
    • Decreased the radius of the ink splatter on the level of affect by roughly 15%.
    Dynamo Roller
    Gold Dynamo Roller
    Starz Dynamo Roller
    • Increased the inking of spray droplets from horizontal and vertical swings.
    • Adjusted the harm falloff charge as a result of distance to make it doable to deal harm of 100.0 or larger at higher distances than earlier than.
    • Increased the quantity of ink consumed by horizontal and vertical swings by roughly 17%.
    Blaster
    Custom Blaster
    Gleamz Blaster
    • Reduced the time when motion is restricted after firing by roughly 1/thirtieth of a second.
    H-3 Nozzlenose
    H-3 Nozzlenose D
    H-3 Nozzlenose VIP-R
    • Increased most harm from 44.0 to 45.0.
    Splat Roller
    Krak-On Splat Roller
    Order Roller Replica
    • Reduced the period of time it takes for ink to start recovering after a horizontal or vertical swing by about 1/thirtieth of a second.
    Heavy Splatling
    Heavy Splatling Deco
    Order Splatling Replica
    • Increased the radius inked by spray droplets from photographs by roughly 12%.
    • Increased the radius of the ink splatter on the level of affect by roughly 12%.
    Dark Tetra Dualies
    Light Tetra Dualies
    • Increased the pace of photographs by roughly 19% with out altering the flight distance.
    Splat Brella
    Sorella Brella
    Order Brella Replica
    • Reduced the quantity of ink consumed when firing a shot by roughly 9%.
    S-BLAST ’92
    S-BLAST ’91
    • Decreased the radius of the explosive harm for brief flight distance photographs by roughly 11%.
  • Specifications for some particular weapons have modified.
    Special Weapon Change Details
    Reefslider
    • Increased the radius of the explosion that offers 220.0 harm by roughly 20%.
      • There aren’t any modifications to the radius of the world that offers 70.0 harm.
    • Slightly raised the centre level of the explosion to make it more durable for opponents to keep away from it utilizing a small peak distinction.
    • Decreased the radius inked by the explosion by roughly 7%.
    • Decreased the utmost distance of the cost by roughly 19%.
  • Points required for some particular weapons have been modified.
    Weapon Before After
    New Squiffer 200 190
    Z+F Splat Charger 210 200
    Z+F Splatterscope 210 200
    Tri-Slosher Nouveau 210 200
    Sloshing Machine 220 210
    Splattershot Pro 180 190
    S-BLAST ’91 200 210
    Mini Splatling 190 200

Changes to SplatInternet 3

  • Changed the used weapon show below X Rankings to indicate probably the most steadily used weapon in X Battles for that mode throughout a sure interval as an alternative of the final used weapon.
    • Due to this modification, the weapon used to find out the highest gamers for weapons might be modified in the identical means.

This replace focuses on making modifications to battle-related programs and multiplayer steadiness.

For details about battle system modifications just like the Flow Aura, displaying remaining well being, collision detection changes and prolonged bounce period for Super Jumps with Stealth Jump, please see the information article.

Among the steadiness modifications, the updates for the L-3 Nozzlenose and Dynamo Roller usually are not easy upgrades. Rather, they’re efficiency modifications to assist these weapons’ distinctive properties stand out.

For the L-3 Nozzlenose, we raised the pace of photographs to make it simpler to utilise the weapon’s distinctive property: its capacity to maximise energy by efficiently hitting opponents with its three photographs. On the opposite hand, we lowered its inking capacity to make it harder to struggle by mendacity in wait with out proactively approaching opponents or combating in ways in which depend on the speed of turnover for particular weapons.

For the Dynamo Roller, with a purpose to make every of its swings even heavier and extra highly effective than earlier than, we expanded the world of inking and the world that enables gamers to defeat opponents with one swing and in addition elevated the quantity of ink consumed.

As for the opposite most important weapons, we’ve got made modifications to make them simpler to make use of or to stress distinctive traits amongst weapons with related properties.

For the Reefslider particular weapon, we improved its capacity to defeat opponents by increasing the world of the explosion able to defeating opponents in a single hit, in addition to making it more durable to keep away from the explosion utilizing a small peak distinction. On the opposite hand, we decreased the utmost distance of the cost and decreased the world inked to make it more durable to depend on the technique of taking again Splat Zones utilizing the ink from the explosion by pointing it towards a Splat Zone from a protected space after which charging.

Because this replace consists of modifications to the multiplayer system that transcend easy multiplayer steadiness modifications, we anticipate that it’ll have an even bigger affect on gameplay than the common replace. For that cause, the subsequent replace might be before regular and can give attention to modifications to multiplayer steadiness.

Bug Fixes

  • Fixes to Player Controls
    • Fixed a problem the place, when the Undercover Brella’s cover broke similtaneously the participant switching gear to their particular weapon or the Rainmaker and defeating an opponent, generally the brella would enter a state the place the cover recovered instantly irrespective of what number of instances it was damaged.
    • Fixed a problem the place, when a participant in an unstable wi-fi atmosphere carried out a dualie Dodge Roll from swimming on a wall, generally the participant who carried out the Dodge Roll would disappear on different gamers’ screens.
  • Fixes to Multiplayer
    • Fixed a problem the place, when touchdown issues like ink or bombs on sure positions, generally the inking on the participant’s display screen was drastically completely different from the inking on different gamers’ screens.
    • Fixed a problem in MakoMart in Clam Blitz mode the place it was doable for gamers to linger on prime of the aim.
    • Fixed a problem in Bluefin Depot in Splat Zones mode and Clam Blitz mode the place it was doable to climb on prime of sure terrain utilizing unintended strategies.
    • Fixed a problem in Urchin Underpass the place the digital bulletin board within the centre of the stage and its supporting pillars blocked issues like Ink Storm and Tenta Missiles.
    • Fixed a problem in Urchin Underpass the place, when sure partitions had been hit with nice momentum, the participant was generally handled as if that they had left the stage and had been defeated.

Pretty stacked, eh? Swim right down to the feedback to tell us what you make of this upcoming replace.


Original Story: Nintendo has introduced that Splatoon 3’s subsequent replace is anticipated to launch later this month, bringing a recent dose of battle balances to the Splatlands.

As revealed by the official @SplatoonJP Twitter account, the replace is at the moment deliberate for a twenty ninth January arrival, with “balance changes to battles and changes to some battle-related systems” (translated by way of Google) being the primary attraction this time.

The tweet clarifies that extra detailed details about the replace’s contents might be revealed as launch day approaches, so maintain an eye fixed out over the approaching weeks.

We nonetheless do not know precisely what 2026 will maintain for Splatoon 3. 2024’s ‘Grand Festival’ introduced common updates and Splatfests to an finish, although the sport stayed alive and kicking all through 2025 with persevering with seasonal occasions and the shock launch of a free Switch 2 replace.

Earlier this month, the sport acquired a PEGI ranking for a Nintendo Switch 2 Edition, although Nintendo has but to verify something simply but.

What do you hope to see from Splatoon 3’s subsequent replace? tell us within the feedback.

[source nintendo.com]

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Jim Norman

Jim got here to Nintendo Life in 2022 and, regardless of his insistence that The Minish Cap is one of the best Zelda sport and his unwavering love for the Star Wars prequels (sure, actually), he has continued to put in writing information and options on the location ever since.

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