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A major Soulframe combat upgrade kicks off a year of “big swings” as the RPG aims to be more than ‘fantasy Warframe’

ZamPointBy ZamPointJanuary 31, 2026Updated:January 31, 2026No Comments6 Mins Read
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A major Soulframe combat upgrade kicks off a year of "big swings" as the RPG aims to be more than 'fantasy Warframe'

Digital Extremes guarantees a year of “big swings” for Soulframe as it aims to flesh out the new RPG into a totally fledged fantasy counterpart to Warframe. Soulframe Preludes 13: Virtues is sort of upon us, and the developer is making some dramatic core adjustments to the fundamentals of character constructing and combat in an try to set the basis for the future. In its newest dev chat, the group additionally particulars its overhauled customization system, instruments for clearer development, and a new sport mode.

Joining us on the sofa for Soulframe Devstream 12 are Digital Extremes CEO Steve Sinclair, Soulframe artistic director Geoff Crookes, lead designer Scott McGregor, audio director George Spanos, and senior neighborhood supervisor Sarah Asselin. As the title of the subsequent replace suggests, a huge half of the focus is a complete redesign of the method that the Virtues attribute system works. “Big swings are coming for the meta and the game systems underneath,” Sinclair remarks, “This is going to be the one that affects all your builds.”

Rather than manually assigning factors into Courage, Spirit, and Grace, you may now choose a Virtue Prism that determines your stat distribution. As you develop more highly effective, your chosen Prism will mechanically assign factors to the three classes, and the function of every is more specialised than it was beforehand. Courage makes you a melee warrior, succesful of utilizing stronger weapons and armor. Spirit enhances your spellcasting means, and Grace leans into trickery such as stealth, backstabs, and sneak assaults.

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“It’s going to affect what kind of armor you can equip, or at least equip effectively,” Sinclair explains. “It’s going to affect your weapons, it’s going to affect which abilities are scaling, it’s going to affect a lot of things.” Rather than having to micromanage your stat factors, you may now be in a position to swap out to a explicit Prism that matches what you need to do. In comparable vogue, your Pact skills at the moment are every particularly scaled by a sure attribute.

The separation of Pacts and Virtues permits you to combine and match to fit your present loadout, and the group says there’s potential to experiment with numerous combos. “I see some people are scared about this, a lot of hesitation,” Sinclair feedback in response to the reside chat. “If you play the game right now, Courage is mostly the only thing to invest in. So that’s the reason for this change; obviously you should give it a try when it comes out.”

Sinclair reassures gamers that there are Virtue Prisms designed to play with a mix of two or more attributes, and says Digital Extremes needs to proceed discovering new methods to help that selection. He additionally addresses issues about whether or not skills will really feel ineffective when you do not go for a hyper-specialized construct: “That’s not the case. Just think about it as more of an encouragement or a bonus on top of a healthy baseline.”

Soulfram Devstream 12 - The new Virtue Prisms.

Combat has additionally been given a huge overhaul. While Soulframe nonetheless strikes quicker than your common RPG, it isn’t fairly as high-octane as its sci-fi older sibling, and which means the motion and motion can really feel a little too free. “These last few weeks have been a significant push on combat feel, in particular melee combat feel,” Sinclair explains. “Target switching, reduced skating, keeping ideal distance, the camera being too tight on the action [and] pulling out when there’s multiple attackers.”

Overhauls to participant motion, the lock-on system, and digital camera habits all mix with a hefty sound design upgrade that takes each your gear and that of your opponent under consideration. “Hopefully after you get over the shock of the Virtue Prisms, you’re going to see a much tighter game,” Sinclair says. “The player physics are way less slippery and icy, and the camera’s not so tightly on a metal pole locked on the back of the character.”

Another huge change from the present construct is a discount in unblockable assault spam. “This is probably an exaggeration, but [it] kind of feels like 30% or maybe even 50% of the attacks that enemies are kicking out right now on live are unblockable, which means you’re constantly in this kind of dodge-spam situation because you can’t really trust the blocking system,” Sinclair remarks. In Preludes 13, even giant foes are “on kind of a throttle for how many times they can do that, so you can make a tanky Courage-based build and just block and duel with them.”

Soulframe Devstream 12 - The new Clivers dual swords.

We get to see three new weapons in motion. Seathorn is a caster workers, Basker’s Wrest is a fiery casting sidearm, and the Clivers are a pair of dual-wielded swords on your sidearm slot. I’m already dreaming up my equal to Final Fantasy 14’s Viper. We additionally get a have a look at the first correct model of character customization. Your preliminary look will be primarily based on the selections you made throughout the tutorial, however you may have entry to all 5 primary face varieties together with a vary of hairstyles and numerous colour settings. Face make-up will be briefly disabled as a outcome, nevertheless it’ll return with more choices in the future.

During the the rest of the stream, the developer reveals off a battle towards a Vadagar Bear boss, together with a new sport mode, Operation: The Organ. This entails a huge machine constructed upon a Dendrit tower that’s polluting the land, and it is up to you to fend off enemy forces when you try to halt the tower’s corrupting affect. There’s additionally a peek at new mission boards that you’re going to discover at World Trees, providing “a clear, more deliberate way to take on tasks.” Finally for at the moment, Crookes teases that mounts are “penciled in for this year.”

“This first half of the year is going to be significant changes like this coming pretty rapidly to how the RPG systems [work], how the questing system works,” Sinclair concludes. “We have very, very big ambitions for the game. So I hope you will be patient with us. We will always be listening, but the road map is very aggressive, because we want to make this game significantly better than it is today. I hope that you’ll be willing to come with us on that journey.”

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